The white layer was at 30% transparency, had outer corner radii of 1.42 and inner radii of 0.22. The Children's Philosophy font was Memoriam Pro
Yesterday I completed the flyer for the parents, Jeans notes and the sheet for parents to book their time for interviews.
Now that this step was complete my mind was free to consider what the prototype with parents should be. I dawned on my that all I need to do is print out A3 maps of the area and paste them together - one for each of the scenes as a test. That way I can also turn them upside down and draw on the back of them directly with the parents.
It clicked instantly that this was a perfect fit with Jean and her families because I remembered her saying that my interactive programs could be about the neighbourhood of Turramurra, such that after seeing the green grocer kids get to go on a bus tour to visit the real green grocer. I remember feeling that there was something mysterious about the 5 themes and what Jean had said but my mind was clouded with tiredness and getting this fictional piece of writing done for the flyer that I couldn't see the obviousness of what I had created and Jean had said.
I find that when my brain conjures an idea by itself as it did when it created the 5 themes and it seems like a fun idea, that this is a sign that I should both stick with the idea and that this has potential for further development by presenting it to someone.
Now I record anything I create and show to anyone I get the opportunity to, just to get feedback and build my confidence. Showing it to the right person who is a community leader or has great talent and is driven can lead to breakthrough feedback, like the kind I received during the brainstorm with Johan Turesson.
- I'm at the same point and problem I was before when I struggled with prototyping Brumby Spirit. I need to design the game to speak with confidence, and to do that I need to know what the child can do. But first I need to find out what the brains of 3-5 year olds can do.
- Also need to talk to Philip Cam when the time comes to see if we can train and grow a network of Children's Philosophers without the teachers losing much time.
- Creating and leading by example (through real creations that are done first and can be shown later) inspires people. It prevents wishy-washy endless brainstorms that end up killing ideas and my confidence. I lose confidence when we go in too many different directions and turn in circles.
- So my way and the designer's way of leading by example is to create something and exhibiting it for critique and appraisal.
- Ideas and visions are fragile without the inventor actually making a small version of the thing before talking about it.
I said to Marti on Slack Cahnnel:
I keep a visual diary now that I'm on my true path to abandoning employment forever and making money off my creativity. Today's lesson: "lead by example" to me and a designer, means to lead by first creatig something and then exhibiting it for feedback. If you invite feedback before creatign anythign, you end up with a brainstorm with to many options and criticism that keeps you turning in circles and eventually losing your confidence in the idea you began with. Ideas and visions are fragile without the inventor actually making a small version of the thing before talking about it.